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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 27 Mar 1996 15:55:39 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <845.6660T898T930@mbox.vol.it>
- References: <4itef7$743@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: molcl3.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >Odd H. Sandvik (oddhs@sn.no) wrote:
- >: Fabio Bizzetti (bizzetti@mbox.vol.it) did *not* write:
-
- >: With PPC and a _HOT_ PCI Gfx-card why would you want to bang
- >: the hardware ? The OS would make it unnecessary with a
- >: suitable Game API.
-
- >without OS it would be impossible to get speed with new
- >hardware. you'd need to rewrite all your routines.
-
- ???
-
- =)
-
- On a PC clone Amiga maybe, that's why I dont want that slow crap PC uglier copy.
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-
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
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